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Runescape News

01/07/2016Runescape Telos Hardest Boss Manticore Weapons Telos Sweepstakes

Once more unto the actual breach, boss fighters! Head into God Wars Dungeon 2 to battle a tough new boss which has a unique reward system the location where the more you risk, the richer the plunder!

Read on to uncover the fantastic manticore weapons in Solomon’s Store, an amazing competition for the greatest Telos slayers to be able to win some awesome awards (including 6 thirty days membership packages), and all the common patch notes, streaming info and some other news.

New Boss - Telos

It turns out that messing with the anima in the Heart of Gielinor was a bad idea at all. Telos has awoken. This towering new boss exists to purge the whole planet of life in the event the precious anima resource is usually threatened.

Take him on inside a new multi-phase fight the location where the more you risk, the greater your advantages.

Some of the highest-level gear that may be won includes: runescape accounts

Three tier 92 two-handed lord weapons with unique exclusive attacks - Seren Godbow, Staff of Sliske and the long-awaited Zaros Godsword.

Reprisal - a Zamorak-themed ability that's available to all combat variations, requires 85 Constitution and is tradeable if you don’t need to use it. It’s a threshold ability which causes you to store any damage you take for that next 6 seconds. You will still consider this damage, but will then deal it straight here we are at your target!

A new Boss Pet

How to start

In order to start the boss fight, you must obtain some sigil fragments by defeating each God Wars Dungeon two general, then combine them to make the complete sigil.

Use it on the newest door that has appeared within a great tree of crystal and anima at the dungeon’s entrance. Then, get ready for the fight of your life - be sure in the future skilled up and kitted out with your better gear.

Telos's Door in Goodness Wars Dungeon 2

Enrage and Reward Method

Prevail, and you’ll be assigned a reward wheel packed with your potential rewards. At this point you possibly can spin the wheel, take your hard-won benefits and leave. Alternatively, you can risk everything and face Telos again at a higher difficulty (enrage) level for that chance of even far better rewards.

Remember - if you die at any point within a Telos fight, or teleport away even though the fight is in improvement, you will lose your rewards and reset your own kill count.

You will be capable of bank and resupply immediately after each successful Telos eliminate. You will even have the ability to log out or play other RuneScape content as your Telos progress will likely be saved until you get back to his arena. However, you must eventually decide whether you've got the skill and assets for another run as well as whether you’re best off taking your level of prizes and shifting!

Telos in battle

You can collect your current rewards at any stage by time for the outside of Telos’s arena and interacting with the font. Additionally, the enrage level connected with Telos is yours to line as you see match, up to the highest level that you've got been able to get to.

We’ll be hosting intrepid adventurers signing up for Telos all of right now (Monday 27th June) via our Twitch account. Make sure you stay tuned for expert tips, advice, and (of study course) death.

Enjoy taking on Telos and immortalise yourself because the ultimate boss slayer!

The RuneScape Team

Patch Notes

For a full list of the latest fixes and features, check out the spot notes forum thread.

Solomon’s Store | Manticore Artillery Sets

Feel feral magic flowing through you when you take on your foes using the fiercest animalistic weapons. There’s a set for every combat discipline, so head over to help Solomon’s Store and verify them out!

Magic Manticore Weapons Melee Manticore Weapons Ranged Manticore Weapons

This week's live channels

Each week we livestream Q&As, in-game events and additional. Watch the streams and discover a full streaming schedule within the Twitch channel. Check the YouTube channel for videos maybe you have missed, including a chance so that you can see Telos, and a slection involving his rewards, in action.

Tuesday 28th June | 07: 00 Game Time | Common Q&A

After a hectic couple of weeks, we want to take stock and enable you to ask the team a lot more general questions in. We’ll also be having a protracted Ninja Quickfire section consequently ask away via the forums, Reddit, or by using #RSQA with Twitter.

Tuesday 28th June | seventeen: 00 Game Time | Your loot from 1, 000 Durzag kills

The latest in our ‘1, 000 drops from…’ series continues with all the first of our Raids bosses - the indomitable Beastmaster Durzag. Will we get just about any pet drops or Achto Equipment? Find out straight following your Q&A!

Friday 1st July | 20: 00 Game Time | Bring up to date Preview with Mod Shauny

Fancy a sneak-peek of a few of next week’s patch paperwork? Then tune into Mod Shauny’s Feb 5th stream.

Sunday, July 3rd | nineteen: 00 Game Time | PvM together with Mod Lee!

Mod Lee will be hosting the most common Community PvM goodness live on Twitch!

In other news

WIN Membership and Signed Concept Art by subtracting on Telos!

As you probably read from the news post above, Telos promises to be described as a mighty challenge - but for all of us with the skills in order to defeat our anima guardian, the rewards will be great.

As well as the awesome god weapons, five of you may also win 6 months associated with membership, a signed T-Shirt in addition to signed concept art in the development team, by taking on that new solo boss!

Starting today, and ending at reset on Sunday 10th Come july 1st, we’ll be tracking:

The player with the biggest number of Telos wipes out

The Telos kill with highest enrage

The player with the biggest killstreak

The three players who claim first put in place these categories will each obtain prize package as detailed above.

On top of this specific, anyone who defeats Telos on this time period will be entered into a draw to receive the same prizes and two lucky winners will be picked. The more kills you have, the more entries you’ll get into this sweepstake, so the more chances you’ll should win!

Happy hunting!

To find out more relating to this, please check out this forum thread, and the Competition Terms and conditions.

Design a Christmas Jumper Opposition - because it’s almost July!

July in the UK is commonly rainy with some sun in some places - standard British climate. So when better perhaps there is to launch a Xmas competition?

We need your creative minds to development a Christmas jumper which is to be developed, actually made and sold on the RuneScape merchandise store nearer to the season.

You’ll need to design a jumper towards following specifications:

A full jumper with up to 4 colours (you can forget)

Your design image has to be submitted by Monday 11th July at 00: 01 (Game Time period).

Alternatively, tweet the image at us when using the hashtag #MyRSXMasJumper with the entry.

Prizes:

Your Christmas jumper design are going to be posted to you in your chosen size.

It will be on the market on the RuneScape merchandise store!

You’ll also receive some sort of RuneScape goodie bag.

Usual competition Terms as well as Conditions apply, see the forum thread to learn more!

JMod Snapchat takeover - Mod Shauny - Thursday!

WARNING: May contain Goebies. Mod Shauny will be taking on the RuneScape Snapchat for starters day only! You don’t want to miss this place. Check out a day in his life (and maybe get some sneaky teasers) from ‘runescapegame’ on Snapchat, and share your favorite screenshots using #JModSnapchatTakeover with Twitter and Instagram.

Summer Sweepstake - GAIN a Gaming Laptop or perhaps life-sized Dragon Claws!

Entries close this Saturday, so make sure you have on it, and invite your friends on an increased chance of receiving! Details are in this contest news post.

 

29/06/2016Runescape 2007 Deadman Invitational II Now Open

The Deadman Invitational II has begun! Those who have been invited can log into world 317 and start building up their account.

You have until 6:30pm BST on Saturday 25th June to train your account on the invitational world! At that time the final hour will begin. Logging in will be disabled and the final Deadman alive will take home $10,000! rs gold

The event

Over the course of the next five days, the top 2,000 players from Deadman seasonal will build up accounts on a brand new Deadman world.

At 6:30pm BST this Saturday, fog will begin to descend on the world killing players in its path. Respawning will be disabled, every Deadman will be forced into a small area and, with $10,000 going to the last Deadman alive, they will be forced to fight.

The final hour of the tournament will be streamed live from the RuneScape Twitch channel from 6pm BST on Saturday 25th June. Do not miss it!

Full schedule

Below are the key times you will need to know as a viewer or participant of the Deadman Invitational.

Invitational livestream begins - 6pm BST 25th June

Deadman Invitational final hour begins - 6:30pm BST 25th June

Deadman Invitational reaches final stage - 7:30pm BST 25th June

Winner is declared

Deadman mode season 2 launches

Deadman Season 2

Immediately following the conclusion of the Deadman Invitational we will be launching Deadman Mode season 2 for all Old School members to play!

We've looked at what you had to say about last season and have implemented a number of changes into season 2:

The Grand Exchange

One of the biggest changes we are making is the introduction of the Grand Exchange. Season 2 of Deadman Mode will be more about building up your account and killing other players, and less about standing around looking for people to trade.

The Grand Exchange has been a highly requested update for Deadman Mode since the original release back in October last year. We are interested to see how it goes and how the game mode is impacted by such a big change.

Depending on the success of the Grand Exchange in seasonal Deadman Mode, we may also offer it as an addition to the permanent Deadman world.

Changes to un-noting items

In the early days of Deadman Mode we saw players using their game knowledge, creativity and skill in order to avoid death.

Over time, players got wise to the fact you can use noted food on bank booths, un-noting it and leaving you able to tank for a potentially endless amount of time. This caused more and more people to use this method above all others and took a way a lot of the intensity of skulling.

For Deadman season 2 we are removing the ability to un-note items by using them on bank booths and chests. This will get rid of these unlimited food tanking methods and will ensure that Deadman Mode rewards players who think ahead.

Changes to PJing

For Deadman Mode season 2 we are going to be changing PJing mechanics for player-vs-player combat. We will be changing PJing so it works the same way it does in PvP worlds.

Our aim with this change is to make life easier for solo PKers and to reduce the impact that teams are able to have in single combat areas. Having multiple people attack a single target will be much, much harder with the new PJ timer in place.

Alongside this change to combat we will be improving the content we have in place to prevent boxing. Since we implemented some anti-boxing changes late last year we have seen the impact it has had. We now know how much further we can push it and what changes we need to make to improve the system.

Change to the experience curve

In previous seasons we have seen players reaching high levels very quickly and, as a result, being able to dominate players just coming into the game. In order to help balance things out, we will be changing the experience curve for Deadman season II.

Experience will still be very quick at lower levels, but the more you train your stats the smaller your experience multiplier will get. We hope that this will help people race through the lower levels, without snowballing a high level player's advantage too much.

Good luck to all who are participating in the tournament. We are excited to see who comes out on top and will be keeping a close eye on the action over the next 5 days!

 

 

 

 

21/06/2016Do you accept settings in rs3

Did you aswell analysis your harder deejay for bad sectors and such? It's a continued shot, but you never know. You can do this in command band (search for 'cmd' or 'command' in alpha menu, appropriate bang and alpha as administrator, alpha it, again in the command window blazon CHKDSK /r) but aswell by appropriate beat on the drive in 'my computer', selecting 'extra' and 'check now' (top of three options. Don't overlook to aswell baddest 'repair damaged sectors...'). A bulletin will pop-up, allurement you to plan it for next restart. Do so, restart and delay for your atone to analysis your disk. Hopefully I did not overlook any steps. rs gold

 

Be warned though: this action can yield a continued time, depending on the admeasurement of your harder disk, so don't if you are in a hurry.

 

EDIT 3: I'm not abiding if blockage is bare for solid accompaniment drives. Do you accept an ssd?

 

EDIT 4: Making a advancement afore aggravating annihilation austere could be wise.

 

Do you accept backups? Could you restore to a alive Runescape Windows?

 

"Thank you so abundant for your advice though..."

 

Happy to help, although I couldn't absolutely advice you out apropos this issue.

 

"I'm just traveling to accept to acquaintance a Mod..."

 

And, of course, book a admission in the abutment section. Did you do that already?

 

EDIT:

 

"I play Oldschool Runescape too, and that works just fine."

 

So... What's the aberration there? Graphics? Could it be your bright agenda is accepting problems? No, you said you play RS3 on basal settings... Do you accept settings in rs3 that are non-existent in oldschool? Are there added differences amid oldschool and newschool, except, of course, content?

 

EDIT 2:

 

"I approved allowance all cache..."

13/06/2016Runescape Display Hunter Elite Skilling Ensemble Bonanza

Get your hands about four (#(! ) Elite Skilling Clothing in Treasure Hunter chests inside a promo that spans Thurs night 9th June at 00: 00 UTC until Saturday 13th June at 3: 59 UTC. A different outfit are going to be available each day and all four will be available on the final day.

For each type associated with outfit there are few varieties to collect which in turn - when worn - offer bonuses to XP gain inside their related skill. Combine all varieties in to a greater outfit, which ups the XP gets and imparts yet more benefits. rs gold

Collect all the parts you might be missing or start the look for some brand-new skill-boosting strings!

Which outfits are offered and what do that they do?

Pictures shown depict the combined version of outfit. All parts necessary to make the combined version associated with an outfit are available about that outfit's relevant day time.

9th June (00: 00 UTC - 1: 59 UTC) - Gem Golem Outfit

Complete Gemstone Golem Ensemble

This powerful outfit allows some fantastic mining advantages, including - in the combined form - up to and including 7% higher chance associated with successful mining and just about all living rock creatures growing to be non-aggressive.

10th June (00: 00 UTC - 1: 59 UTC) - Rune Ethereal Clothing

Complete Rune Ethereal Attire

Become the ultimate runecrafter through an outfit that - while completed - provides great effects, like up to 7% higher chances of doubling your runes in Runespan and also a 50% higher chance that the rune pouch will definitely not degrade.

11th June (00: 00 UTC - twenty three: 59 UTC) - Shark Ensemble

Complete Shark Outfit

Fish like you’ve never fished before with the outfit that, in its combined form, provides benefits including a 7% higher probability of catching fish, a 10% chance connected with catching double fish and a fantastic gobbling animation.

12th June (00: 00 UTC - 12: 59 UTC) - Divine Simulacrum Costume

Complete Divine Simulacrum Clothing

This outfit is basically divine! Its combined form’s effects such as a 7% chance to crop two memories and limitless teleports to May Stormbrewer or Guthix’s shrine should you have completed the quest Fate of the Gods.

13th June (00: 00 UTC - 1: 59 UTC) - ALMOST ALL outfits

All parts of the many outfits are up for grabs in the final time frenzy!

Note - If you complete all of the outfits then you'll be rewarded instead with either a large lamp or large star for that skill represented by that will day’s outfit. On the final morning, the prize will become a large XP star or lamp for any of the skills counted for across the promo.

 

07/06/2016Runescape Old School The Summer Ahead

The summer is quickly approaching and we've got big plans for Old School RuneScape. Deadman mode season 2, Last Man Standing, the Wintertodt and lots, lots more will be on the way over the course of the next few months.

Let's take a look at some of the details of what we have planned.

Catacombs of Kourend

Our first big update of the summer will be the Catacombs of Kourend - a vast set of catacombs found underneath Zeah, filled with all kinds of creatures you might be interested in killing. rs 07 accounts

Killing creatures within the catacombs offers a few advantages:

The entire dungeon is multicombat but no cannons are allowed.

Bones buried within the catacombs restore prayer points by a small amount. This also applies to bones consumed by the bonecrusher.

Higher level versions of existing slayer creatures (Bloodvelds, Banshees, brutal dragons).

Creatures within the catacombs have a chance of dropping pieces of a dark totem. Once complete, the dark totem can be used to take on a demi-boss found deep within the catacombs.

This demi-boss is guaranteed to drop a hard clue scroll (with a chance of an elite) in addition to consistently valuable loot.

Access to the Arclight.

If you would like to read about the catacombs in full detail, check out the developer blog for more information.

To see a preview of the environment for the Catacombs of Kourend, click here to see Mod Ghost's tour of what has been made so far.

 Deadman Mode Season 2

The end of Deadman season 1 is approaching and we are getting ready to launch season 2 on June 25th. We've looked at what you had to say about last season and will be implementing a number of changes for the next.

The Grand Exchange

One of the biggest changes we are making is the introduction of the Grand Exchange. Season 2 of Deadman Mode will be more about building up your account and killing other players, and less about standing around looking for people to trade.

The Grand Exchange has been a highly requested update for Deadman Mode since the original release back in October last year. We are interested to see how it goes and how the game mode is impacted by such a big change.

Depending on the success of the Grand Exchange in seasonal Deadman Mode, we may also offer it as an addition to the permanent Deadman world.

Changes to un-noting items

In the early days of Deadman Mode we saw players using their game knowledge, creativity and skill in order to avoid death.

Over time, players got wise to the fact you can use noted food on bank booths, un-noting it and leaving you able to tank for a potentially endless amount of time. This caused more and more people to use this method above all others and took a way a lot of the intensity of skulling.

For Deadman season 2 we are removing the ability to un-note items by using them on bank booths and chests. This will get rid of these unlimited food tanking methods and will ensure that Deadman Mode rewards players who think ahead.

Changes to PJing

For Deadman Mode season 2 we are going to be changing PJing mechanics for player-vs-player combat. We will be changing PJing so it works the same way it does in PvP worlds.

Our aim with this change is to make life easier for solo PKers and to reduce the impact that teams are able to have in single combat areas. Having multiple people attack a single target will be much, much harder with the new PJ timer in place.

Alongside this change to combat we will be improving the content we have in place to prevent boxing. Since we implemented some anti-boxing changes late last year we have seen the impact it has had. We now know how much further we can push it and what changes we need to make to improve the system.

Deadman Tournament

Taking place on June 25th, the Deadman Mode tournament will take the top 2,000 players from Deadman Mode season 1 and chuck them into their own world. Over the course of a week they will build up their accounts, culminating in one massive brawl to decide who takes home $10,000!

If you wish to take part in the Deadman Mode tournament you must be in the top 2,000 players on the Deadman Mode season 1 highscores by midday BST on Wednesday 15th June.

Since the first Deadman Mode tournament we've been able to make a number of changes to the deadly fog to improve the experience for those participating and those spectating in the final hour.

The fog will start out faster but will get slower towards the end. This means that it will quickly push people into a smaller area, slowing down to provide them with enough time to fight. We want more focus on player-vs-player combat encouraged by the fog and less focus on deaths to the fog.

We'll also be leaving an area which never sees the full force of the fog. This means that the last few players will definitely have to fight it out to decide on a winner of the $10,000.

The fog will also deal damage slightly faster than it did in the previous tournament. This will prevent eating at the correct time being a game-winning tactic.

Treasure Trail Expansion

The treasure trail expansion polled a few weeks ago is now being developed and will be making its way into Old School RuneScape this summer!

Introducing a brand new tier of clue scroll which will introduce new challenging puzzles and valuable rewards, as well as new clues and rewards for other tiers of clue scrolls, this expansion is sure to bring new life to treasure trails for many Old School players.

Here is a sneak peak of just a few of the many rewards which will be available with the release of this expansion:

As previously mentioned, master clue scrolls will include a new challenging puzzle for you to take on. Earlier this week Mod Kieren gave the community a sneak peek of the light box puzzle, coming with master clue scrolls:

Keep an eye out for further information on the master tier clue scroll expansion. As we get further into development we will be showing off more and more of the brand new rewards you'll be able to get your hands on.

Last Man Standing

The concept of Last Man Standing is a simple one: 25 players are placed on an island with maxed stats and no gear at all. From there, they must search the island for gear and supplies, kill anyone who stands in their way and be the last man standing.

As time passes, fog engulfs the island. Throughout the game the size of the playable map slowly gets smaller and smaller until the remaining space is just a few squares. There is no escaping the other people you are trapped on the island with. It is kill or be killed.

Last Man Standing arena concept

Having passed the poll, Last Man Standing is on the way to Old School. This summer you will be able to test your skill against 24 other players and see who walks away victorious. We will continue to update you on the progress of the minigame as we get further into development, so watch out for more details as they arise.

If you'd like more information on Last Man Standing, please read our developer blog on the minigame.

Wintertodt

The Wintertodt is an unknown entity that brings unfathomable cold to the abandoned and desolate reaches of Zeah.

"No one knows what it really is, but centuries ago it came out of the northern wastes and terrorised the city."

You do not fight it with your weapons, you fight it with your skills. Use your Firemaking, Cooking and other skills to help aid in the fight against the Wintertodt.

The Wintertodt will bring a new place to use and train your skills. Firemaking will be a necessity, helping keep you and those who join you in the fight warm enough to stay alive. Other skills, such as Fishing and Cooking, will provide you with food to sustain your defences.

As we get closer to the development and release of the Wintertodt we will be able to provide you with more specifics on the boss and will detail the rewards and benefits of taking part in the defence of Great Kourend.

If you would like to hear more about the Wintertodt, check out our RuneFest 2015 talk.

Polls, polls, polls!

Throughout the summer we are, of course, going to be running a lot of polls. These will include:

Various quality of life polls, containing anything and everything the community would like to see.

A PvP focused poll.

A full priority poll to help determine the path of Old School.

These polls will be spread out throughout the summer, the first of which will be the PvP focused poll. If you have suggestions for content you would like to see end up in a poll, make sure to let us know!

As always, we'll be working on a lot of other things around the updates mentioned above. Work has already started on raids and is coming along nicely, and we have a lot of plans for polls over the next few months.

We're interested to see what you're excited for this summer and are keen to hear what you have to say.

 

03/06/2016The Uncharted Isles

Hey folks!

I'm Mod Orion, Content Developer for The Guardians. I’ve been spending a lot of my time over the past weeks working on a new system for the Arc - The Uncharted Isles.

As well as the big islands you already know of, there are a huge number of small archipelagos in the Wushanko Isles, and only a small number of them have ever been charted. deadman mode 07 gold

It has been my task to breathe life into these islands and make them a tangible destination on Gielinor – one that you could conceivably explore forever.
How do we implement this?

Creating a plethora of islands would have taken up far too much of our allotted development time, so writing a system that created the islands for us was definitely the way to go. Using carefully-clamped procedural generation, we have been able to generate billions of unique, varied islands.
Wait. How many islands?

Yep, billions. The islands are generated using random information as well as custom information from your player saved game. There are over 400,000 basic land mass configurations and shapes, alongside millions of variations of coastlines and shallow waters, alongside billions - soon to be trillions - of combinations of land décor, texturing and interactive objects.

This equates to an unfathomable amount of configurations and layouts. When you go adventuring in the Uncharted Isles, you’ll always find somewhere new to explore.
How does it work?

We start by plotting some basic shapes on a grid. We then join the shapes up in a specific way to create a fully conjoined land mass. The shape of the land mass needs to be validated and small alterations might need to be made to ensure that we can work with it.

Once the central land mass has been finalized, we can give it a glorious, golden beach. We do this by traversing around the edge of the island shape and assigning it a special value. This special value determines the shape of the coastline at that point.

After the edges are done, making them look beautiful is the next step. NXT has a much more advanced water shader than the Java client, so we decided to implement another layer of coastline. Adding a ‘second edge’ of shallow water really makes the islands look like a tropical paradise, rather than just blobs of sand in the ocean.

Once the shape and two layers of edging are completely computed, we can create the island! We do this by using several specially designed, manually crafted 'template' islands made by Mod Alex. They contain many variations of every type of tile. We stitch these tiles together (like a quilt!) to create the islands based on the data we have just calculated.

 

 


 

31/05/2016The actual bang up does a thing besides sitting

We already had this thread, and all it has been you sitting about bitching it's arbitrary that the bang-up can something besides sitting there dying with a stunlock because of people butterfingers of tanking, ambidextrous with any assortment of mechanics, or accomplishing absolute DPS can't do one of the accomplished ranked bang-up fights from the game.

The bulk of bootless wipes out has added dramatically. deadman mode 07 gold

Yeah, allegedly if the bang-up makes use of its mechanics, doesn't get gimped into a nonexistant advance rate, gives anybody spamming hit batty benefit damage, and frees up the abject catchbasin becoming a 10th dps, all acknowledgment to the longstanding bug, humans abort added typically.

Now you may say "git gud", that artlessly isn't an advantage in accidental teams. If you accept a new able-bodied accustomed aggregation together with players with approved enjoy times, again Yakamaru is considerably beneath challenging.

Maybe it stands to acumen which the boilerplate amateur should increase, or associate and leader accepting appropriate groups jointly. You don't charge 10 persons, you just charge any aggregate of one or two humans alive a support added humans who apperceive the brace added people. Assuming they are certainly competent, you should accept a competent team.

So to bottle everybody's sanity, I adduce that Jagex abate Yakamaru's advance acceleration by means of half.

This is the encouraged adversity for raids, the actuality that that took so continued to get a bug fix doesn't transform that. Continuing to accolade humans for amateurishness will not set a acceptable antecedent regarding added agreeable because there's no acumen to progress.

In the MONTHS in which jagex were developing the actual raids, not already did these people anticipate about dreadnips? Do they even engage in this game? The actively try to seem up with a challenging fight, again if it's fabricated simple by something THEY WILL DEVELOPED AND IMPLEMENTED, rather than just abuser the bang-up or achieve it immune, they nerf dreadnips to get cheap rs gold along with accomplish them abortive almost everywhere. It's a accepted affair these canicule which is pathetic.

You don't antithesis with regards to massive bug.

 

 

 

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